Santa's Sweatshop
A downloadable game for Windows
Try your hand at building toys for the biggest toymaker of them all, Santa Claus. He'll be watching your every move, and he'll know if you've been bad or good - so don't mess up!
To get started, enter Santa's Sweatshop and press the yellow button on the Toy Kreator 20XD6 machine. Then try to make a toy that looks like one of the toys on the blueprint. Once your toy is assembled, throw it in the big red bag, or take aim at the smaller red bag for three times the points! Keep building more toys for additional time and to keep the boss happy. But beware, if you can't build the toys fast enough, you will ruin Christmas!
PROTOTYPE BUILD
- Made for the HTC Vive, although you may try it on the Touch (hasn't been tested, but let us know how it goes)
- This was a 3 week jammer as a Christmas gift to the world.
- 6 toy variations
- Scoreboard
Future features to come:
- Name input for scorekeeper
- More toys
- More audio
- Better optimization
Merry Christmas!
Created by Steven Rivera, Mark McCallum and William Stallwood
Special Thanks to Jason Harmon, Dave Bauer, Ricardo Rivera, Kevin Ritchie, Monogram
Made with Unity
Status | In development |
Platforms | Windows |
Author | klipcollective |
Genre | Puzzle |
Made with | Unity |
Tags | 3D, Arcade, Comedy, Unity, Virtual Reality (VR), vive |
Average session | A few minutes |
Inputs | HTC Vive |
Links | Homepage |
Download
Install instructions
Unzip the folder to desired directory. Launch the Santa's Sweatshop application.
Comments
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Can you play this without VR?
Okay, this game is amazing. Seriously. It's a perfect usage of VR. And it's hilarious.
I work at Mozilla on the Mixed Reality & VR team (https://mixedreality.mozilla.org/), working on WebVR (https://webvr.rocks/) and A-Frame (https://aframe.io/). We're working on the WebGL players for Unity to properly support the WebVR API (https://github.com/caseyyee/unity-webvr-export).
We'd be ecstatic and grateful if you're willing to share your game's source code with us — and my colleague and I will do all the hacking and experimenting.
We really want to be able to have good starting examples (and proof!) that with just a few button clicks, you can be loading your Unity/Unreal VR games directly from within your Web browser.
With your permission, we could also use your project as a case-study sample and share it as well on a few of our web sites.
Let me know if any of this sounds of interest to you. My email's cvan<at>mozilla<dot>com, or you can reach me on Twitter, @cvanw. Thank you very much!